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    Interface Player

    interface Player {
        getAnimation(): number;
        getCombatLevel(): number;
        getHealthRatio(): number;
        getHealthScale(): number;
        getId(): number;
        getInteracting(): Actor;
        getLocalLocation(): LocalPoint;
        getName(): string;
        getOverheadIcon(): HeadIcon;
        getOverheadText(): string;
        getSkullIcon(): number;
        getSpotAnims(): ActorSpotAnim[];
        getTeam(): number;
        getWorldArea(): WorldArea;
        getWorldLocation(): WorldPoint;
        getWorldView(): WorldView;
        hasSpotAnim(): boolean;
        isClanMember(): boolean;
        isDead(): boolean;
        isFriend(): boolean;
        isFriendsChatMember(): boolean;
        isInteracting(): boolean;
    }

    Hierarchy (View Summary)

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    Methods

    • Returns number

    • Returns number

    • Returns number

    • Returns boolean

    • Returns boolean

    • Returns boolean

    • Returns boolean