Returns if you are currently running on the client thread. Also note, some events such as: OnGameTick, OnClientTick, and more, are called on the client thread. Although, we take precautions to prevent unexpected behaviour, some methods may require you to use the client thread to avoid silently crashing.
Returns if you are currently running on the client thread. Also note, some events such as: OnGameTick, OnClientTick, and more, are called on the client thread. Although, we take precautions to prevent unexpected behaviour, some methods may require you to use the client thread to avoid silently crashing.