CC_ OP_ LOW_ PRIORITY CC_OP_LOW_PRIORITY : 1007
EXAMINE_ ITEM_ GROUND EXAMINE_ITEM_GROUND : 1004
EXAMINE_ NPC EXAMINE_NPC : 1003
EXAMINE_ OBJECT EXAMINE_OBJECT : 1002
GAME_ OBJECT_ FIFTH_ OPTION GAME_OBJECT_FIFTH_OPTION : 1001
GAME_ OBJECT_ FIRST_ OPTION GAME_OBJECT_FIRST_OPTION : 3
GAME_ OBJECT_ FOURTH_ OPTION GAME_OBJECT_FOURTH_OPTION : 6
GAME_ OBJECT_ SECOND_ OPTION GAME_OBJECT_SECOND_OPTION : 4
GAME_ OBJECT_ THIRD_ OPTION GAME_OBJECT_THIRD_OPTION : 5
GROUND_ ITEM_ FIFTH_ OPTION GROUND_ITEM_FIFTH_OPTION : 22
GROUND_ ITEM_ FIRST_ OPTION GROUND_ITEM_FIRST_OPTION : 18
GROUND_ ITEM_ FOURTH_ OPTION GROUND_ITEM_FOURTH_OPTION : 21
GROUND_ ITEM_ SECOND_ OPTION GROUND_ITEM_SECOND_OPTION : 19
GROUND_ ITEM_ THIRD_ OPTION GROUND_ITEM_THIRD_OPTION : 20
NPC_ FIFTH_ OPTION NPC_FIFTH_OPTION : 13
NPC_ FIRST_ OPTION NPC_FIRST_OPTION : 9
NPC_ FOURTH_ OPTION NPC_FOURTH_OPTION : 12
NPC_ SECOND_ OPTION NPC_SECOND_OPTION : 10
NPC_ THIRD_ OPTION NPC_THIRD_OPTION : 11
PLAYER_ EIGHTH_ OPTION PLAYER_EIGHTH_OPTION : 51
PLAYER_ FIFTH_ OPTION PLAYER_FIFTH_OPTION : 48
PLAYER_ FIRST_ OPTION PLAYER_FIRST_OPTION : 44
PLAYER_ FOURTH_ OPTION PLAYER_FOURTH_OPTION : 47
PLAYER_ SECOND_ OPTION PLAYER_SECOND_OPTION : 45
PLAYER_ SEVENTH_ OPTION PLAYER_SEVENTH_OPTION : 50
PLAYER_ SIXTH_ OPTION PLAYER_SIXTH_OPTION : 49
PLAYER_ THIRD_ OPTION PLAYER_THIRD_OPTION : 46
RUNELITE_ HIGH_ PRIORITY RUNELITE_HIGH_PRIORITY : 999
RUNELITE_ INFOBOX RUNELITE_INFOBOX : 1504
RUNELITE_ LOW_ PRIORITY RUNELITE_LOW_PRIORITY : 1506
RUNELITE_ OVERLAY RUNELITE_OVERLAY : 1501
RUNELITE_ OVERLAY_ CONFIG RUNELITE_OVERLAY_CONFIG : 1502
RUNELITE_ PLAYER RUNELITE_PLAYER : 1503
WIDGET_TARGET_ON_GAME_OBJECT : 2
WIDGET_TARGET_ON_GROUND_ITEM : 17
WIDGET_TARGET_ON_PLAYER : 15
WIDGET_TARGET_ON_WIDGET : 58
Menu Actions represent a unique ID and are also referred to as the "opCode" in actions. They are important for clarifying the interaction method you wish to perform. Providing the incorrect Menu Action / opCode to an action will have unexpected results